![]() The scripts that make up the inventory system are quite plentiful and complicated so they require lots of comments and testing to ensure a smooth transition into the engine, but we're currently in the final stretch of it and excited to get feedback from our intermediate MonMae devs! To finish up "Part 2" of the three part update we mentioned in a recent devlog, we'll be adding some more minor upgrades, finishing off the new Custom tab, and lastly finishing up the inventory scripts we've been working on before finally adding them into MonMae. Next up, we've started adding yes - no dialogues and other important visual feedback to the menus, you will find that all working buttons now have visual feedback (more audio feedback coming soon!) Soon, these will be accessible directly within the Visual Editor, and you won't need to mess with the obj_battle object to tune in your preferences. This is of course also true for back sprites, scaled sprites, gameover, and hardcore gameover which were all added some time ago. You can test both the SIMPLE and 3D Perspective Battle Styles by setting one of their values to 1 (or TRUE) In this new Custom tab, currently only startup options are working, however if you'd like to take advantage of the battle customi zation options, you can do so directly from the obj_battle's create event. One of the biggest changes is that our "Setup" Tab has been turned in to "Custom" and as you can see, there's 4 new buttons here! From here, you'll be able to define things like your startup settings, customize your battles, customize debug settings, and choose your themes, now all within the visual editor! Caught / Seen monster tracking for DokiDex and Silhouetted monsters for non-seen characters.NEW "Custom" Tab to replace the "Setup" screen, includes : battle, debug, themes, and startup.Added 50% speed reduction to Paralyzed monsters.Added yes/no confirmation dialogue to MonMae Viz Edi (couple more are needed, coming asap!).Added mouse scroll to all MonMae windows, and also Monster Dex in-game.Added DEL buttons to Movepools, coming soon to monsters and moves as well^^.Added visual feedback to all working buttons in Viz Edi (except Custom Tab). ![]() Removed unnecessary buttons from the Visual Editor, and changed how some of them work.Polished move selector menu (had some minor visual bugs, added more key bindings to these screens).Added "Simple" Battle UI setup for easy UI editing, or a simpler approach if that meets your preferences.Added "Unlocks at X" level for moves, your monsters will now unlock 3rd and 4th moves at levels 7 and 12."3D" Perspective Battle BG support (currently working on lighting/shadows, skewing scripts for the ground, and better props).Hey guys! Yana here with a pretty big MonMae update, got lots of QoL and polish this time around along with some new features added in, some started and some finished up! So let's get right in to it.įirstly, let's take a quick look at a list of changelog for 0.7.9 and 0.7.95
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |